Production-grade
creative workflows

One governed canvas that turns 100+ models into controllable pipelines.

Runs inside your tools
BlenderUnrealUnityMayaHoudini
Trusted by:

We are excited about Atlas' unique technology and look forward to seeing how it might unlock efficiencies in our business.

Hide UeharaHide Uehara · General Manager, Square Enix Holdings

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your workflow

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Shared Atlas project · read-only
Draft · workflow
Input Text
A hardcore steampunk helmet designed for a black and red cat, thick exposed cables, utilitarian greebling.
Text Generation (LLM)
ModelGemini 2.5 Flash
Seed42
Text → Image (HQ)
EngineFLUX.1 fast
Aspect1:1
Image → 3D
EngineTripo3D v3.0 ⌄
GeometryUltra ⌄

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Studios ship with Atlas every day. This is what production looks like.

3D that survives production

Atlas ships what studios actually need: watertight meshes with retopology, UVs, PBR textures and rigs, and keeps you in control.

3D that survives production

Atlas ships what studios actually need: watertight meshes with retopology, UVs, PBR textures and rigs, and keeps you in control.

Assets like this come off a pipeline. Open the workflows that build them.

Production workflows for game studios

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Production workflows for game studios

Signup and use it as a template.

Concept → game mesh

A character sheet is standardized into a clean T-pose, rebuilt as a mesh with a fallback chain across Tripo3D, Meshy and Hunyuan3D, then optimized to budget. Rig-ready, no manual retopo.

T-pose standardizedfallback: Tripo3D · Meshy · Hunyuan3Dmesh optimized
Atlas empowers me as an artist to prototype game environments from idea to playable level without switching between different platforms. I especially love the node-based workflow — it feels familiar coming from 3D tools, and it makes iteration non-destructive and painless.
Hanny Lu
Hanny LuPrincipal Artist · Directive Games

Curated model library

We benchmark every model for quality and IP safety so the agent can match your usecase to the right model.

Image
  • Gemini 3 Pro Image
  • Gemini 2.5 Flash Image
  • GPT-Image
  • Recraftupscale / CGI
  • FLUX.1 / .2 / Kontext
  • SeeDream 4
  • Qwen Image EditPlus / Layered
3D · Mesh
  • Tripo3Dv3.1
  • Trellis 2
  • Meshy v6preview / lowpoly
  • Hyper3D Rodinv2.5
  • Hunyuan3D3.1 / parts / topology
  • Hitem3Dv2.1
Video
  • Veo 3.1
  • Sora 2+ Pro
  • SMPL mocap+H / X
  • Seedance 1.5 Pro
  • Pixverse v5.6
Audio
  • Lyria 3
  • ElevenLabs
Utilities
  • Recraft image → SVG
  • CLIP Semantic Search
  • Procedural Image BuilderOpenCV
  • Structured Output Engine
  • LoRA Finetuning
105

models total in the library.

Full catalog →

Studios on Atlas

By working with Atlas, we're building experiences that are more immersive, more personal, and powered by truly unique, player-driven content creation.

Tommy Alvarez
Tommy AlvarezHead of 3D & Immersive Content

AI is rapidly becoming foundational to how games are built. Atlas AI Studio represents an important step toward production-ready AI workflows, giving studios a scalable way to integrate intelligent systems directly into their pipelines through Google Cloud.

Jack Buser
Jack BuserGlobal Director for Games

Atlas's platform gives us the infrastructure to scale high-quality animation and personalization for AI characters that need to stay consistent across games, music, and streaming. Our characters grow with their audiences — Atlas ensures they never lose their identity along the way.

Vishnu Hari
Vishnu HariFounder and CEO

Top studios let Atlas into their pipelines. Here is what earned their trust.

Transparency isn't optional

Every asset carries a clear, verifiable history into the engine.

PromptAncient Greek helmet of Hades — obsidian-black steel, aged bronze, shadow-purple metal, ghost-blue eye fire, pomegranate and funerary engravings…COPY
ModelGemini 3 Pro Image · licensed
Seed1021 · locked
Aspect1:1
Resolution1024 × 1024
Approval✓ signed · Art Director
Credits0.4
Re-run exactAdd on canvas

Depth and governance got us into AAA. Context management keeps us there.

A pipeline that remembers
your direction

A visual context layer to manage your style, specs and rules so every generation is consistent without repeating the entire ruleset every time.

Context Summary
v3.2

Korin — Mythic Shore

Art direction summary

A bronze-age underworld epic — oxidized armor, royal purple, skeletal legions and torch-lit temples. Heroic and funereal in equal measure: detailed, painterly, timeless, never bright.

Included style promptart-bible.md

Hades-underworld Greek fantasy — obsidian-black steel, aged bronze, shadow purple. Ghost-blue fire, pomegranate and funerary motifs, skeletal legions. Painterly, moody, cinematic.

EpicAncientUnderworldBronzeRoyal purpleFunerealHeroicOrnateGhost-firePainterly
Negative direction8 rules

Avoid daylight palettes, flat silhouettes, interface mockups, cartoonish styles, modern elements and oversaturated colors.

Enforced — violating runs fail review
Characters3 primary
World16 places
Materials22 refs
Palette7 swatches

Royal purple on oxidized bronze — bone highlights, never bright.

Influence
Style85
Color80
Characters70
World75
Overall75%
Reference packs100 images
Environment
24 images
Architecture
18 images
Lighting & mood
16 images
Color
20 images
Texture & detail
22 images
Recommended actions4 suggestions
Add more character references
Diversity in character poses and expressions is low.
Expand environment variety
Consider adding more biome and weather examples.
Review rule: 'Color balance guidelines'
This rule has conflicting interpretations.
Update outdated references
5 references haven't been used in 60+ days.
Retrieved per run — the agent pulls only the context each job needs, never the whole ruleset
Global Rescue covers every city in the world, so we needed thousands of buildings that actually look local, not generic. Atlas let our artists define the style, then expanded it at a scale we could never achieve manually. It's not replacing our team; it's multiplying what they can do.
NP
Niklas PolsterCo-Founder

Proven pipelines
become endpoints

Group a graph, define inputs and outputs, publish. Your tools call the workflow as a versioned API.

Character Body APIv3 · published◆ Publish API
API Input · textdescription_of_character
LLMText→ImageImage→3D
API Output · meshcharacter_body_mesh
POSTapi.atlas.design/v1/character-body→ 200 · lineage attached
Atlas's ability to seamlessly integrate with our highly customized workflows has been a game-changer. By deeply understanding the nuances of our pipeline, they've become an invaluable partner, enabling us to deliver high-quality, performance-optimized solutions with impressive agility.
Joseph Burnette
Joseph BurnetteTech Director, Innovation Technology Division

Flexible pricing

Atlas doesn't charge per seat: the whole studio shares a pooled budget.

Pro
Small teams putting AI into real work
50 €/ month

≈ 250 engine-ready meshes or 2,500 HQ images / month

  • 5,000 pooled credits / month
  • All 100+ models on the canvas
  • Shared Memory Core workspace
  • Production output: retopo, UVs, PBR, rigs
  • GLB export · commercial license, IP-safe
StudioMost popular
Teams shipping through Atlas every day
200 €/ month

≈ 1,250 engine-ready meshes or 12,500 HQ images / month

  • 25,000 pooled credits / month, 5× Pro
  • Everything in Pro, plus API access
  • Engine plugins for Unreal, Unity and Blender
  • Advanced Memory Core · art-director controls
  • Versioning, audit logs · priority support
Enterprise
Studios making Atlas their pipeline layer
Customfrom 2,000 € / month

Credit pools sized to your production slate

  • Custom credit pools across teams
  • Custom 3D foundation-model training
  • Org-level Memory Core + project folders
  • All export formats · custom integrations
  • VPC / on-premise · 99.9% SLA

Overage 0.01 € / credit · Annual −20% · Unlimited seats on every plan

Put AI into production

Free to start. Your models, your direction, your pipeline.