Atlas takes a single 2D concept image, builds a consistent 4-angle turnaround, and reconstructs it into a watertight, textured 3D mesh — retopologized to a game-ready poly count, with PBR maps baked in and GLB export.

Atlas generates a consistent 4-angle orthographic turnaround (front, right, back, left) from your source image, keeping the subject on a neutral background.

The turnaround sheet is automatically segmented into the four individual angle images.
The four angles feed a multi-view reconstruction engine that builds a detailed, watertight high-poly mesh with PBR textures.
The high-poly mesh is retopologized and decimated to a clean, game-ready polygon count with proper UV mapping.
Surface detail bakes down from high-poly to low-poly as base color, roughness, metallic and normal maps; scale, origin and front axis are set automatically.
| Stage | Manual | Atlas |
|---|---|---|
| Turnaround sheet & view extraction | 1–2 days | 10–25 seconds |
| Multi-view 3D reconstruction | 6–12 hours | 30–60 seconds |
| Remeshing & UV unwrapping | 2–4 hours | 15–30 seconds |
| Texture & normal baking | 2–8 hours | 10–20 seconds |
| Total time, image to mesh | 3–5 days | 1–3 minutes |
Free to start. No credit card required.
Try it on Atlas