Atlas reads a Game Design Document — its text and its embedded reference art — and generates three matched visual assets: wide concept art, a title cover, and a full poster, all locked to the same world.

Atlas pulls the lore, mechanics and visual-style text from the document, plus the reference images embedded inside it.

Three prompts are synthesized from the document’s own visual language: one for the concept art, one for the title cover, one for the poster.

The most relevant extracted images are matched to the title cover and poster, and the full set feeds the concept art, so everything traces back to art already in your document.

Three assets are rendered: a wide establishing concept image, a cinematic title cover, and a portrait poster with title treatment.
Free to start. No credit card required.
Try it on Atlas