Atlas takes a single character image, cleans it into a strict T-pose, reconstructs a 3D mesh, and auto-rigs and animates it — skeleton, skinning weights, and basic animation clips included, exported as GLB.
A vision pass scans the character and flags detachable held items for clean removal before the rig is built.

The character is re-posed into a strict, symmetric T-pose, with any detected items cleanly removed while preserving hands, arms and clothing.

A 4-angle turnaround sheet is generated and split into views, then reconstructed into a complete 3D mesh with textures and PBR materials.
Atlas builds a humanoid skeleton, binds the mesh, and applies animation clips.
Free to start. No credit card required.
Try it on Atlas