Atlas takes a single character image, cleans it into a strict T-pose, reconstructs a 3D mesh, and auto-rigs and animates it — skeleton, skinning weights, and basic animation clips included, exported as GLB.
A vision pass scans the character and flags detachable held items for clean removal before the rig is built.

The character is re-posed into a strict, symmetric T-pose, with any detected items cleanly removed while preserving hands, arms and clothing.

A 4-angle turnaround sheet is generated and split into views, then reconstructed into a complete 3D mesh with textures and PBR materials.
Atlas builds a humanoid skeleton, binds the mesh, and applies animation clips.
| Stage | Manual | Atlas |
|---|---|---|
| T-pose, cleanup & turnaround | 1–2 days | 30–60 seconds |
| 3D mesh reconstruction | 3–7 days | 60–120 seconds |
| Rigging, skinning & motion clips | 2–4 days | 20–40 seconds |
| Total time, image to animated rig | 1–2 weeks | 2–4 minutes |
Free to start. No credit card required.
Try it on Atlas