Workflow

Generate 3D game assets with AI

Atlas turns a numbered prop list or a GDD excerpt into a batch of greybox 3D meshes — one parallel lane per asset, from text prompt to blockout geometry in minutes.

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One list in, a batch of greybox meshes out

01Atlas canvas input node holding a batch asset list of five sci-fi props extracted from a GDD excerpt

Batch ingestion

Paste a numbered asset list or a GDD excerpt into a single batch input node — Atlas splits it into one lane per item.

02

Parallel prompt engineering

Each lane extracts its assigned item and writes a standardized 3D concept prompt: isolated on a flat neutral background, 3/4 perspective, no floor shadows.

03Four sci-fi prototype props — a cargo container, a barrier, a case and a control terminal — rendered as isolated greyscale concepts

Concurrent concept synthesis

A fast text-to-image node fires for every lane at once, producing clean, silhouette-accurate concept art for each asset.

04Wireframe and shaded greybox meshes of the same four prototype props, ready for engine import

Zero-overhead reconstruction

A fast image-to-3D pass turns every concept into a mesh with PBR textures switched off, for pure greybox blockout geometry.

Where the time goes

Stage
Manual
Atlas
Total time, list to greybox set
3–4 hours
~4 minutes

Common questions

What does this workflow output?
Standard GLB mesh files, one per asset — prototype greybox geometry with clean silhouettes, unrigged and untextured, ready to drag into an engine or DCC tool as a blockout.
How long does it take?
About 4 minutes for a full batch, since the pipeline runs fast image-to-3D nodes tuned for prototyping speed rather than final texture quality.
Can I control the art style?
Yes, two ways — prepend a style directive to the batch input ("chunky low-poly sci-fi with bevelled edges"), or edit the system prompts on the LLM nodes to enforce silhouette rules and proportions.
Which engines are supported?
The GLB output drops into Unreal Engine, Unity, Godot, and Blender, Maya, 3ds Max or Cinema 4D for kitbashing.

Related workflows

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