Atlas turns an untextured clay prototype into a production-ready 3D asset — art direction, a lookdev render, retopology and 4K PBR texturing, in one pipeline.

A vision pass analyzes the untextured base shape — its geometry, seams, hinges and proportions.
An LLM turns that structural read into an image-to-image lookdev prompt — surface wear, materials, decals and lighting — while preserving the prototype’s silhouette.

A 2D concept render is generated from the art direction prompt, showing the finished look before any mesh work happens.

The concept is reconstructed into a 3D mesh, retopologized to a clean ~35k-poly quad/triangle budget, and baked with 4K PBR maps referencing the concept render.
| Stage | Manual | Atlas |
|---|---|---|
| Vision & LLM prompting | 2–4 hours | 5–15 seconds |
| 2D concept generation | 4–8 hours | 15–30 seconds |
| Image-to-3D reconstruction | 4–8 hours | 1–2 minutes |
| Remeshing / retopology | 2–4 hours | 30–60 seconds |
| PBR mesh texturing | 2–8 hours | 1–2 minutes |
| Total time to milestone-ready mesh | 2–4 days | 2–4 minutes |
Free to start. No credit card required.
Try it on Atlas