Atlas takes an existing 3D mesh, a style reference, and a short brief, and repaints it — new PBR materials, same geometry, exported as GLB.

Atlas reads your style reference for material, palette and wear, and expands your brief into a precise material direction.

The texturing engine applies the new look directly onto your existing mesh.

The finished materials come back out as individual, game-ready PBR maps.
| Stage | Manual | Atlas |
|---|---|---|
| Reference read & material brief | 30–60 minutes | 5–10 seconds |
| Texturing the mesh | 2–8 hours | 1–2 minutes |
| Map extraction & export | 15–30 minutes | 2–5 seconds |
| Total time, mesh to new material | 3–9 hours | 1.5–3 minutes |
Free to start. No credit card required.
Try it on Atlas