Atlas takes an existing 3D mesh, a style reference, and a short brief, and repaints it — new PBR materials, same geometry, exported as GLB.

Atlas reads your style reference for material, palette and wear, and expands your brief into a precise material direction.

The texturing engine applies the new look directly onto your existing mesh.

The finished materials come back out as individual, game-ready PBR maps.
Free to start. No credit card required.
Try it on Atlas