Workflow

AI game icon generator

Atlas reads your Game Design Document for its visual language, then turns one icon request into four matching icons — transparent, upscaled, and on-style — plus a reusable style guide.

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Four stages, GDD to icon set

01Atlas canvas input nodes: an icon set request for four HUD/inventory icons, and the uploaded GDD PDF the style guide is read from

Style extraction

Atlas reads the document’s text and embedded art and synthesizes a short, authoritative style guide: palette, material finish, line weight, UI language.

02

Sheet generation

Your icon request and the style guide combine into a single image containing all four requested icons, laid out on a grid.

03

Slicing

The sheet is automatically cut into individual icon crops.

04Four finished game icons — a helmet, a coin, a scroll and a gear — each cleaned up on a transparent background

Cleanup

Each icon’s background is removed and the result is upscaled to a clean, transparent file.

Where the time goes

Stage
Manual
Atlas
GDD parsing & style guide
1–2 days
20–35 seconds
Drawing four icons
1–4 days
5–10 seconds
Cleanup, cutout & upscale
1–2 hours
15–25 seconds
Total time, GDD to icon set
3–6 days
45–75 seconds

Common questions

What does this workflow output?
Individual transparent icons at high resolution, the full icon sheet, and a reusable style guide you can point at other asset requests.
How long does it take?
About 45 to 75 seconds for a fresh run: 20–35 seconds to parse the document and synthesize the style guide, 5–10 seconds for the icon sheet, instant slicing, 3–5 seconds for background removal across four parallel streams, and 12–20 seconds for upscaling.
Can I control the art style?
Yes — the style guide comes from your GDD automatically, you can edit it directly, and you can add styling notes to any icon request, like "chunky, flat vector, neon accents".
What do I get the files as?
Standard transparent image files — drop straight into any UI system, in any engine.

Related workflows

Try this workflow in Atlas

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Try it on Atlas