Atlas takes a text prompt and delivers a moderated, performance-optimized 3D asset ready to drop into your game engine in 5–10 minutes.
Describe the asset in plain language — “rusted iron lamppost, Victorian style” or “low-poly desert palm”.
An LLM screens the prompt and expands it into an optimized 3D generation prompt: centered framing, neutral lighting, clean silhouette, no background clutter.

A high-detail 2K concept render is generated, then its background is stripped so no stray artifacts bleed into the mesh.

The concept becomes a full 3D mesh, with UV coordinates unwrapped and PBR texture maps generated automatically.

The raw mesh is retopologized and decimated to a real-time polycount. You set the budget — mobile, console, or PC — Atlas hits it.
| Stage | Manual | Atlas |
|---|---|---|
| Modeling | 1–3 days | 60 seconds |
| UV + textures | 4–8 hours | 90 seconds |
| Engine optimization | 2–4 hours | 30 seconds |
| Total time to in-game | 2–5 days | 5–10 minutes |
Free to start. No credit card. GLB export from minute one.
Try it on Atlas