Atlas takes one prop reference and generates nine scatter-ready variations — distinct silhouettes on locked materials — reconstructed as low-poly meshes ready for PCG scattering.

A vision model reads your reference prop for materials, luminescence, proportions and texture detail.
An LLM designs 9 distinct morphological variations — altering silhouette, stem bends, cap size and sub-elements — while locking art style and materials to the source.

Nine multimodal nodes generate nine isolated concept images on solid neutral backgrounds at once.

Each image flows into an Image-to-3D node set to a low-poly backend with PBR textures, optimized for scattering rather than hero detail.
Optional remesh nodes provide further decimation and topology cleanup for engine export.
Free to start. No credit card required.
Try it on Atlas