Atlas takes one prop reference and generates nine scatter-ready variations — distinct silhouettes on locked materials — reconstructed as low-poly meshes ready for PCG scattering.

A vision model reads your reference prop for materials, luminescence, proportions and texture detail.
An LLM designs 9 distinct morphological variations — altering silhouette, stem bends, cap size and sub-elements — while locking art style and materials to the source.

Nine multimodal nodes generate nine isolated concept images on solid neutral backgrounds at once.

Each image flows into an Image-to-3D node set to a low-poly backend with PBR textures, optimized for scattering rather than hero detail.
Optional remesh nodes provide further decimation and topology cleanup for engine export.
| Stage | Manual | Atlas |
|---|---|---|
| Vision & prompt extraction | 1–2 hours | 10–15 seconds |
| 2D generation (9 in parallel) | 2–4 days | 20–35 seconds |
| 3D generation (low-poly) | 4–5 days | 30–45 seconds |
| Total, image to 9 textured meshes | 1–2 weeks | 1.5–2.5 minutes |
Free to start. No credit card required.
Try it on Atlas