Atlas turns a short prompt into a lightweight, textured 3D asset with three ready-made LOD tiers — built for fast-loading WebGL and casual games, exported as GLB.

Describe the subject — style directives (low-poly, hand-painted, claymation) get appended automatically to keep the 3D reconstruction clean.

A clean 2D concept generates from the combined prompt, framed and lit for reconstruction.

The concept reconstructs into a textured mesh with normal maps baked in, then decimates down to a base target around 5,000 triangles.
Origin, scale, and orientation normalize automatically, and two lighter tiers generate in parallel — around 3,000 and 1,000 triangles — for objects at a distance.
| Stage | Manual | Atlas |
|---|---|---|
| Text-to-image concept | 4–8 hours | 5–15 seconds |
| Image-to-3D reconstruction | 3–4 hours | 30–60 seconds |
| Decimation, transform & LOD tiers | 4–6 hours | 15–45 seconds |
| Total, prompt to multi-LOD mesh | 2–3 days | 1–2.5 minutes |
Free to start. No credit card required.
Try it on Atlas