Workflow

GLB asset pipeline for WebGL and casual games

Atlas turns a short prompt into a lightweight, textured 3D asset with three ready-made LOD tiers — built for fast-loading WebGL and casual games, exported as GLB.

Try it on Atlas

Four stages, prompt to multi-LOD mesh

01Atlas canvas input node with the text prompt "running fat fluffy cat character"

Prompt in

Describe the subject — style directives (low-poly, hand-painted, claymation) get appended automatically to keep the 3D reconstruction clean.

02A stylized low-poly orange cat character concept render on a gray background, wearing a red bandana

Concept render

A clean 2D concept generates from the combined prompt, framed and lit for reconstruction.

03The cat character as a finished textured mesh, its normal map, and its wireframe, shown side by side

3D reconstruction

The concept reconstructs into a textured mesh with normal maps baked in, then decimates down to a base target around 5,000 triangles.

04

LOD generation

Origin, scale, and orientation normalize automatically, and two lighter tiers generate in parallel — around 3,000 and 1,000 triangles — for objects at a distance.

Where the time goes

Stage
Manual
Atlas
Text-to-image concept
4–8 hours
5–15 seconds
Image-to-3D reconstruction
3–4 hours
30–60 seconds
Decimation, transform & LOD tiers
4–6 hours
15–45 seconds
Total, prompt to multi-LOD mesh
2–3 days
1–2.5 minutes

Common questions

What does this workflow output?
A textured 3D model with UV mapping at three polygon budgets — roughly 5,000 / 3,000 / 1,000 triangles — exported as GLB with baked textures, ready for real-time use.
How long does it take?
1 to 2.5 minutes from a fresh prompt to all three LOD tiers. Re-running a later step with unchanged upstream inputs loads instantly from cache.
Can I control the art style?
Yes — change the subject in the prompt, layer on style directives (hand-painted fantasy, claymation, chibi anime, sci-fi hard-surface), or adjust the 3D backend and mesh settings for a different budget.
Which engines are supported?
GLB is a native fit for WebGL frameworks — Three.js, Babylon.js, PlayCanvas — and drops just as easily into Unity, UE5, Godot, and Blender, Maya or 3ds Max.

Related workflows

Try this workflow in Atlas

Free to start. No credit card required.

Try it on Atlas