Atlas reads a concept sketch, keeps the pose and the handwritten design notes, and turns it into a textured, engine-ready 3D asset — GLB, UVs and PBR materials included.

A vision model reads the upload and separates what matters — the pose, the materials, the handwritten notes — from what doesn’t: arrows, labels, paper texture.

The sketch and its design notes become a fully rendered, shaded color concept, at the art direction you set.

A cleanup pass removes any leftover text or artifacts, then cuts the character out on a clean transparent background.
The isolated concept becomes a complete textured mesh — UV unwrapping, normal maps, roughness and metallic materials — exported as GLB.
| Stage | Manual | Atlas |
|---|---|---|
| Reading the sketch & its notes | 30–60 minutes | 3–6 seconds |
| Concept render | 4–8 hours | 10–18 seconds |
| Cleanup & cutout | 30–60 minutes | 5–10 seconds |
| 3D reconstruction | 6–12 hours | 25–45 seconds |
| Total time, sketch to mesh | 2–3 days | 45–90 seconds |
Free to start. No credit card required.
Try it on Atlas