Atlas reads a concept sketch, keeps the pose and the handwritten design notes, and turns it into a textured, engine-ready 3D asset — GLB, UVs and PBR materials included.

A vision model reads the upload and separates what matters — the pose, the materials, the handwritten notes — from what doesn’t: arrows, labels, paper texture.

The sketch and its design notes become a fully rendered, shaded color concept, at the art direction you set.

A cleanup pass removes any leftover text or artifacts, then cuts the character out on a clean transparent background.
The isolated concept becomes a complete textured mesh — UV unwrapping, normal maps, roughness and metallic materials — exported as GLB.
Free to start. No credit card required.
Try it on Atlas